Web browser-based MMO’s? Why not :D
Thursday, April 9th, 2009The idea of web-based MMO is really old. All you need is to set up a site with database, store all user’s actions inside and probably do some interaction. Easy, huh? No wonder that people keep playing those for last 10 years or so.
For me first of those was Outwar back in 2003 - I played for about half a year, which was long time considering how simple (and stupid) the game. You had to post your link around the net and wait for someone to click in order to gain strength.
Then came Hattrick in which I spent about three years. Hattrick wasn’t so occupying - you could log on twice a week for 10 minutes to set up your team, pick up new player and probably arrange sparring in the middle of the week. At first, the game was funny - yet another football manager, but different, with lots of people around. Then the economy changed and I simply dropped - no fun anymore.
In the meantime there were few others - Travian (civilization-alike), The Crims or Monstersgame, to which I devoted maybe a month each.
Most time I spent at oGame, of course. I built two empires, one at universe 3 of ogame.org and second at universe 37 of ogame.pl. I had a friend who kept sitting with me all days and nights doing crazy actions. This stuff was really addictive, no kidding. Every time I see ogame now, I turn around, I don’t want to make the same mistakes anymore. Lost two years for it I guess.
Now I don’t want to indulge myself in such pleasures. I do have one account in erepublik (login phobosq, of course), but (at least that’s what I say to myself) it’s really innocent.
Be warned. Web MMO’s can take your life away if you’re not careful. That’s why I want to create one.
if you come up with any ideas, contact me - maybe we’ll figure something out.
